Master CFG Listing

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Master CFG Listing

Post by Admin on Wed Oct 19, 2016 11:12 pm

ENTRAL SERVER

chatServicePort= 61232
connectionServicePort= 0
customerServicePort= 61242
gameServicePort= 44451
loginServerAddress= 64.37.132.178
loginServerPort= 44452
clusterName= devcluster
startPlanet= tatooine
taskManagerPort= 60001
planetServicePort= 44455
planetServerRestartDelayTimeSeconds= 60
connectionServerRestartDelayTimeSeconds= 60
chatServerRestartDelayTimeSeconds= 60
updatePlayerCountFrequency= 10
newbieTutorialEnabled= false
chatServiceBindInterface=
connectionServiceBindInterface=
customerServiceBindInterface=
gameServiceBindInterface=
loginServiceBindInterface=
planetServiceBindInterface=
firstPlanetWatcherPort= 60002
loginServicePort= 44452
developmentMode= true
shouldSleep= true
startPublic= false
consoleServicePort= 61000
consoleServiceBindInterface=
characterCreationTimeout=5*60 // seconds
chatServerHost= local
dbServerHost= local
serverPingTimeout=0 // seconds
recentLoadingStateSeconds=60*60
characterCreationRateLimitSeconds= 0
characterCtsCreationRateLimitSeconds= 0
transferServerAddress= 127.0.0.1
transferServerPort= 0 // TransferServer listens on 50005= default to off
stationPlayersCollectorAddress= 127.0.0.1
stationPlayersCollectorPort= 0 // StationPlayersCollector listens on 50010= default to off
allowZeroConnectionServerPort= true
clusterWideDataLockTimeout= 300 // seconds
commodityServerServiceBindInterface=
commodityServerServicePort= 44456
shutdown= false
validateBuildVersionNumber= false
gameServerConnectionPendingAllocatedSizeLimit= 0
systemTimeMismatchAlertIntervalSeconds= 1*60*60 // seconds
ctsDenyLoginThresholdSeconds= 2*60*60 // seconds
auctionEnabled= false
auctionServer= sdt-plattestsys2.station.sony.com
auctionPort= 5901
auctionIDPrefix= SWG+
disconnectDuplicateConnectionsOnOtherGalaxies= false
requestDbSaveOnPlanetServerCrash= true
maxTimeToWaitForPlanetServerStartSeconds= 5*60 // seconds


CHAT SERVER

gameServiceBindInterface=
planetServiceBindInterface=

COMMODITY SERVER

cmServerServiceBindPort= 4069
cmServerServiceBindInterface= localhost
databaseServerPort= 44457 //TODO: confirm port
databaseServerAddress= localhost
dsn=swodb
databaseUID=dmellencamp
databasePWD= compts6m
databaseSchema= dmellencamp
secondsBetweenDBReconnect= 45
databaseProtocol= OCI
enableQueryProfile=false
verboseQueryMode=false
developmentMode= true
databaseThreads= 1
databaseCharacterNameSizeLimit= 64
databaseItemNameSizeLimit= 256
databaseUserDescriptionSizeLimit= 1024
databaseOOBDataSizeLimit= 4000
snapshotDBWrite= true
showAllDebugInfo= true
centralServerPort= 44456
centralServerAddress= localhost
sleepTimePerFrameMs= 1
minutesActiveToUnaccessed= 7 * 24 * 60
minutesEmptyToEndangered= 7 * 24 * 60
minutesUnaccessedToEndangered= 7 * 24 * 60
minutesEndangeredToRemoved= 7 * 24 * 60
minutesVendorAuctionTimer= 30 * 24 * 60
minutesVendorItemTimer= 30 * 24 * 60
maxAuctionsPerPage= 100

CONNECTION SERVER
centralServerAddress= swo-dev5.station.sony.com
centralServerPort= 0
clientServiceBindInterface=
clientServicePortPrivate= 44464
clientServicePortPublic= 44463
clientOverflowLimit= 1024 * 1024 // 1MB overflow
gameServicePort= 0
pingPort= 0
clusterName= devcluster
maxClients= 200
spamLimitEnabled= false
spamLimitResetTimeMs= 30*1000
spamLimitResetScaleFactor= 8
spamLimitBytesPerSec= 32000
spamLimitPacketsPerSec= 50
startPublicServer= true
disableWorldSnapshot= true
gameServiceBindInterface=
chatServiceBindInterface=
customerServiceBindInterface=
compressClientNetworkTraffic= true
crashRecoveryTimeout= 15*1000 // timeout for players to recover from a server crash
shouldSleep= true
clientMaxOutstandingPackets= 1000
clientMaxRawPacketSize= 500
clientMaxConnections= 200
clientFragmentSize= 500
clientMaxDataHoldTime= 20
clientHashTableSize= 200
lagReportThreshold= 10000
defaultGameFeatures= 0xFFFFFFFF
defaultSubscriptionFeatures= 0xFFFFFFFF

validateStationKey= false
sessionServers=
sessionType= SESSION_TYPE_STARWARS
disableSessionLogout= false
sessionRecordPlayTime= true
disconnectOnInactive= false
disconnectFreeTrialOnInactive= false

adminAccountDataTable= datatables/admin/us_admin.iff

requiredSubscriptionBits= 0
requiredGameBits= 0
setJtlRetailIfBetaIsSet= false

validateClientVersion= true
setEpisode3RetailIfBetaIsSet= false
setTrialsOfObiwanRetailIfBetaIsSet= false
disabledFeatureBits= 0

timeBetweenSessionUpdates= 60.0f * 5.0f

connectionServerNumber= 0
fakeBuddyPoints= 0

LOGIN SERVER

centralServicePort= 44452
clientServicePort= 44453
clientOverflowLimit= 1024 * 8
maxClients= 250
taskServicePort= 44459
pingServicePort= 44460
httpServicePort= 44490
DSN= loginserver
privateIpMask= 127.0.0.1
databaseUID= loginserver
schemaOwner=
databasePWD= loginserver
databaseProtocol= OCI
enableQueryProfile=false
verboseQueryMode=false
logWorkerThreads= false
maxPlayersPerCluster= 2500
maxCharactersPerCluster= 10000
maxCharactersPerAccount= 20
validateClientVersion= true
validateStationKey= false
doSessionLogin= false
doConsumption= false
sessionServers= sdlogin-test:3004
sessionType= SESSION_TYPE_STARWARS
developmentMode= true
databaseThreads= 1
compressClientNetworkTraffic= true
metricsListenerPort= 2201
defaultDBQueueUpdateTimeLimit= 0.25f
disconnectSleepTime= 30000
clusterGroup=1
maxSimultaneousPurgeAccounts=1000
purgeSleepTime=600
enableStructurePurge=false
enableCharacterPurge=false
updatePurgeAccountListTime= 0
purgeAccountSourceTable=account_extract
adminAccountDataTable= datatables/admin/us_admin.iff
allowSkipTutorialToAll=false
internalBypassOnlineLimit=true
populationExtremelyHeavyThresholdPercent= 50
populationVeryHeavyThresholdPercent= 40
populationHeavyThresholdPercent= 32
populationMediumThresholdPercent= 16
populationLightThresholdPercent= 8
csToolPort= 10666
requireSecureLoginForCsTool= true
AuthUrl= http://localhost/Auth.aspx
enableAuth= false

PLANET SERVER
centralServerAddress= swo-dev1.station.sony.com
centralServerPort= 44455
sceneID= default
gameServicePort= 0
taskManagerPort= 60001
watcherServicePort= 60002
maxWatcherConnections= 1
watcherOverflowLimit= 1024 * 1024 * 8 // 8MB overflow for CS PlanetWatcher tool
logObjectLoading= false
maxWatcherUpdatesPerMessage=500 // Max object updates to send to the watcher in a single message
gameServiceBindInterface=
watcherServiceBindInterface=
loadWholePlanet= false
loadWholePlanetMultiserver= false
logPreloading= false
numTutorialServers= 1
maxInterestRadius= Node::getNodeSize
populationCountTime= 60 // seconds
logChunkLoading= false
preloadBailoutTime= 0 // seconds
preloadDataTableName= datatables/planet_server/preload_list.iff
authTransferSanityCheckTimeMs= 15000
gameServerRestartDelayTimeSeconds= 60
enableContentsChecking= false
maxGameServers= 0
enableStartupCreateProxies= true
requestDbSaveOnGameServerCrash= true
gameServerProfiling= false
gameServerDebugging= false
gameServerDebuggingPortBase= 0
maxTimeToWaitForGameServerStartSeconds= 5*60 // seconds
}

DATABASE SERVER
objvarNameCleanupTime= 0
orphanedObjectCleanupTime= 0
marketAttributesCleanupTime= 0
messagesCleanupTime= 0
brokenObjectCleanupTime= 0
vendorObjectCleanupTime= 0
customSQLFilename=
enableFixBadCells= false
objectTemplateListUpdateFilename=

DSN=gameserver
alternateDSN=
databaseUID=gameserver
databasePWD=gameserver
databaseProtocol=DEFAULT
centralServerAddress= swo-dev1.station.sony.com
centralServerPort= 44451
commoditiesServerAddress= swo-dev1.station.sony.com
commoditiesServerPort= 44457 //todo: confirm that this is a good port MSH
taskManagerPort= 60001
expectedDBVersion= 270
correctDBVersionRequired=true
saveFrequencyLimit=10
schemaOwner=
goldSchemaOwner=
uniqueMessageCacheTimeSec= 30.0f
loaderThreads=2
persisterThreads=1
newCharacterThreads=1
characterImmediateDeleteMinutes=120
logObjectLoading= false
enableQueryProfile= false
verboseQueryMode= false
logWorkerThreads= false
gameServiceBindInterface=
reportSaveTimes= false
shouldSleep= true
enableLoadLocks= true
databaseReconnectTime= 0
logChunkLoading=false
useMemoryManagerForOCI=true
maxCharactersPerLoadRequest=10
maxChunksPerLoadRequest=200
maxLoadStartDelay=300.0f
maxErrorCountBeforeDisconnect=5
maxErrorCountBeforeBailout=15
errorSleepTime=5000
disconnectSleepTime=30000
saveAtModulus=-1
saveAtDivisor=10
backloggedQueueSize=50
backloggedRecoveryQueueSize=25
maxTimewarp=data->saveFrequencyLimit * 2 < 600 ? 600 : data->saveFrequencyLimit * 2
enableObjvarPacking= true
prefetchNumRows=0
prefetchMemory=0
defaultFetchBatchSize=1000
queryReportingRate=60
enableDatabaseErrorLogging= 0
defaultMessageBulkBindSize= 1000
enableGoldDatabase= false
maxGoldNetworkId= 10000000
defaultQueueUpdateTimeLimit= 0.25f
enableDataCleanup= false
defaultLazyDeleteBulkBindSize= 100
defaultLazyDeleteSleepTime= 1000
writeDelay= 0
delayUnloadIfObjectStillHasData= true
experienceConsolidationTime= 0.0f
maxLoaderFinishedTasks= 100
reportLongFrameTime= 1.0f
enableVerboseMessageLogging= false
profilerExpandAll= true
profilerDisplayPercentageMinimum= 0
fatalOnDataError= false
maxUnackedLoadCount= 1000000000 // by default= set to an unlimited number= and use maxUnackedLoadCountPerServer as the cap
maxUnackedLoadCountPerServer= 2
auctionLocationLoadBatchSize= 100
auctionLoadBatchSize= 100
auctionAttributeLoadBatchSize= 100
auctionBidLoadBatchSize= 100
oldestUnackedLoadAlertThresholdSeconds= 10*60 // seconds

GAME SERVER
allowDefaultTemplateParams= false
skipTutorial= false
groundScene= 0
spaceScene= 0
port= 0
sceneID= default
preloadNumber= 0
startX= 0.0f
startY= 0.0f
startZ= 0.0f
startingPosition = Vectordata->startX=data->startY=data->startZ
taskManagerPort= 60001
centralServerAddress= swo-dev1.station.sony.com
centralServerPort= 44451
javaVMName=
scriptPath= ../../data/sku.0/sys.server/compiled/game
#if definedWIN32
javaLibPath= jvm.dll
#elif definedlinux
// either the simple library .so name or the full path to the jvm library
javaLibPath= libjvm.so
#else
#error unsupported platform
#endif
javaDebugPort= 8000
useRemoteDebugJava= false
profileScripts= false
crashOnScriptError= false
compileScripts= true
trapScriptCrashes= true
scriptWatcherWarnTime= 5000
scriptWatcherInterruptTime= 5000
scriptStackErrorLimit= 35
scriptStackErrorLevel= 0
disableObjvarNullCheck= false
maxGameServerToSendUniverseData= 1000000
timeoutToAckUniverseDataReceived= 0
disableCombat= false
combatConfigFile= combat.cfg
combatDamageDelaySeconds= 0.0
triggerVolumeSystem= 0
defaultAutoExpireTargetDuration= 6
interiorTargetDurationFactor= 1.0
minPoolValue= -100
minFaucetValue= 1
minDrainValue= 1
minEffectiveFaucetValue= 150
defaultHealthRegen= 40.0f
defaultActionRegen= 20.0f
defaultMindRegen= 10.0f
regenThreshold= 1.0f
minForcePowerRegenRate= 1.0f
enableAttribModWarnings= true
checkAttribLimits= false
maxItemAttribBonus= 50
maxTotalAttribBonus= 500
enableNewJedi= false
jediManagerTemplate= object/jedi_manager/jedi_manager.iff
maxJediBounties= 5
startForcePower= 10
logJediConcludes= false
forceJediConcludes= false
jediUpdateLocationTimeSeconds= 60 * 5
planetObjectTemplate= object/planet/planet.iff
javaConsoleDebugMessages= false
useVerboseJava= false
logJavaGc= false
javaLocalRefLimit= 16
reservedNameFile= datatables/name/reserved.iff
reservedObjectIds= 10000
minObjectIds= data->reservedObjectIds/2 // default is 1/2 of whatever is specifed for reservedObjectIds= so that the user can specify reservedObjectIds but doesn't have to specify minObjectIds
playerObjectTemplate= object/player/player.iff
clientOutOfRangeObjectCacheTimeMs= 20000
playerInterestRange= 300
pvpUpdateTimeMs= 10000
pvpTempFlagExpireTimeMs= 5*60*1000/2 // 2.5 minutes
pvpGuildWarCoolDownPeriodTimeMs= 1*60*1000 // 1 minute
pvpGuildWarExemptionExclusiveDelaySeconds= 5*60 // 5 minutes
pvpBattlefieldEnemyFlagExpireTimeMs= 5*60*1000/2 // 2.5 minutes
pvpFactionOpponentsFilename= datatables/pvp/faction_opponents.iff
pvpNonaggressiveFactionsFilename= datatables/pvp/faction_nonaggressive.iff
pvpUnattackableFactionsFilename= datatables/pvp/faction_unattackable.iff
pvpBountyTargetFactionsFilename= datatables/pvp/faction_bountytarget.iff
createAppearances=true
adminAccountDataTable= datatables/admin/us_admin.iff
adminGodToAll= false
adminGodToAllGodLevel= 50
useSecureLoginForGodAccess= false
useIPForGodAccess= true
adminPersistAllCreates= false
buildCluster= false
requestSceneWarpTimeoutSeconds= 60
moveValidationEnabled= false
moveSpeedTolerance= 1.03f
moveSpeedCheckFrequencyMs= 10000
moveSpeedCheckFailureLeewaySeconds= 5
moveSpeedCheckFailureLeewayCount= 5
moveSlowdownFudgeTimeMs= 5000
moveCheckDestinationCollision= true
moveMaxDistance= 50.0f

// should be kept in sync with ConfigClientGame's disableMovementInventoryOverload
moveValidationMaxInventoryOverload= 121

moveValidationCheckForPastTimestamp= true
moveValidationCheckForFutureTimestamp= true
moveValidationCheckForTimestampDrift= true
moveValidationPastTimestampThresholdMs= 10000
moveValidationFutureTimestampThresholdMs= 10000
moveValidationTimestampDriftThresholdMs= 10000
moveMaxDistanceLeewayPerUpdate= 2.0f
nameValidationAcceptAll= false
tangiblePvpRegionCheckTime= 20.0f
creaturePvpRegionCheckTime= 5.0f
defaultLightArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_light_armor.iff
defaultMediumArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_medium_armor.iff
defaultHeavyArmorTemplate= abstract/armor_statistics/armor/crafted/crafted_heavy_armor.iff
armorDamageReduction= 80.0f
stationPlayersEnabled= false
stationPlayersShowAllDebugInfo= false
commoditiesMarketEnabled= true
commoditiesServerServiceBindPort= 4069
commoditiesServerServiceBindInterface= localhost
commoditiesShowAllDebugInfo= false
commoditiesQueryTimeoutSec= 60
commoditiesServerReconnectIntervalSec= 30
unclaimedAuctionItemDestroyTimeSec= 30*24*60*60
maxReimburseAmount= 0
logBaselines= false
defaultVendorItemRestrictionFile= datatables/commodity/vendor_item_restriction_default.iff
defaultVendorItemRestrictionRejectionMessage= @ui_auc:reject_restricted_item
weatherUpdateSeconds= 15*60
instrumentDataTableFilename= datatables/tangible/instrument_datatable.iff
performanceDataTableFilename= datatables/performance/performance.iff
createQueueScheduleTime= 75
disableResources= false
xpMultiplier= 1
xpManagerTemplate= object/xp_manager/xp_manager.iff
gcwXpBonus= 15.0f
reportAiStateChanges= false
reportAiWarnings= false
sendBreadcrumbs= false
movementWhileRetreatingThrowsException= false
hibernateEnabled= true
hibernateProxies= true
hibernateDistance= 128.0f
minHibernateAlter= 4.0f
maxHibernateAlter= 6.0f
aiPulseQueuePerFrame= 100
aiPulseQueueMaxWaitTimeMs= 1000
aiBaseAggroRadius= 24.0f
aiMaxAggroRadius= 96.0f
aiLeashRadius= 256.0f
aiAssistRadius= 12.0f
minimumResourcePoolDrainRate= 0
secondsPerResourceTick= 60
resourceTimeScale= 60 * 60 * 24
disableCreateQueue= false
craftingComponentTableFile0= datatables/crafting/component.iff
craftingComponentTableFile1= datatables/crafting/muzzle.iff
craftingComponentTableFile2= datatables/crafting/scope.iff
craftingComponentTableFile3= datatables/crafting/stock.iff
m_components[std::stringcomponent] = data->craftingComponentTableFile0
m_components[std::stringmuzzle] = data->craftingComponentTableFile1
m_components[std::stringscope] = data->craftingComponentTableFile2
m_components[std::stringstock] = data->craftingComponentTableFile3
craftingComponentStrict= true
craftingXpChance= 50
craftingXpPercentTable= datatables/crafting/partial_xp_percent.iff
maxObjectSkillModBonus= 25
maxSocketSkillModBonus= 25
maxSkillModSockets= 1
baseDecayRate= 3600.0f
weaponDecayThreshold= 25.0f
regionFilesName= datatables/region/planets.iff
regionTreeDepth= 2
battlefieldMarkerName= datatables/battlefield/marker.iff
maxTeleportDistanceWithoutSceneWarp= 200.0f
maxInstrumentPlayDistance= 3.0f
characterNameGeneratorDirectory=name
// statMigrationTimer= 60.0f * 10.0f //value in seconds currently defaults to 10 minutes
maxLotsPerAccount= 165
unsafeLogoutTimeMs= 3*60*1000
idleLogoutTimeSec= 30*60
idleLogoutTimeAfterCharacterTransferSec= 1*60
fallbackDefaultWeapon= object/weapon/melee/unarmed/unarmed_default.iff
logObservers= false
lastKnownLocationsResetTimeSec= 60 * 60 // 1 hour
maxMessageTosPerObjectPerFrame= 0 // unlimited
maxMessageToTimePerObjectPerFrame= 0 // unlimited
maxMessageToBounces= 100 // should be large enough to cover the worse case legitimate scenario of having to bounce through every game server
missionRequestsPerFrame= 2
disableMissions= false
loopProfileLogThresholdMs= 3000
groundLoopProfileLogThresholdMs= 3000
spaceLoopProfileLogThresholdMs= 3000
pvpDisableCombat= false
logObjectLoading= false
enforcePlayerTriggerVolumesOnly= true
locationTargetCheckIntervalSec= 5.0f
gameServiceBindInterface=
logPvpUpdates= false
npcConversationDistance= 6.0f
serverSpawnLimit= 800
spawnQueueSize= 1
framesPerSpawn= 0
enableSpawningNearLoadBeacons= true
disableTravel= false
sendPlayerTransform= false
watchedHarvesterAlterTime= 5.0f
unwatchedHarvesterAlterTime= 900.0f
harvesterExtractionRateMultiplier= 1.0f
nonCriticalTasksPerFrame= 5
maxMoney= 1000000000 // 1 billion must be small enough to keep money within an int
maxGalacticReserveDepositBillion= 3 // 3 billion
maxMoneyTransfer= 100000000 // 100 million
maxFreeTrialMoney= 50000 //50k credits limited to demo customers
enablePreload= false
buildPreloadLists= false
logAuthTransfer= false

overrideUpdateRadius= 0
buildingUpdateRadiusMultiplier= 1.0f
maxPopulationForNewbieTravel= 90
debugAllAreasOverpopulated= false
minNewbieTravelLocations= 5
numberOfMoveObjectLists= 0
sitOnObjectReportThreshold= 1000
fatalOnSitThreshold= false
databasePositionUpdateLongDelayIntervalMs= 3*60*1000
databasePositionUpdateShortDelayIntervalMs= 1*1000
logPositionUpdates= false

checkOriginCreates= true
enableWho= false
debugGroupChat= false

numberOfMissionsWantedInMissionBag= 10 // MUST be 10 at the moment
missionCreationQueueSize= 4
connectToAllGameServersTimeout= 120
houseItemLimitMultiplier= 100
maxHouseItemLimit= 500
demandLoadHouseContents= true
unloadHouseContentsTime= 10 * 60
loadHouseContentsDelaySeconds= 0
boundarySpawningAllowed= true
debugMovement= false
spawnAllResources= false
skipUnreliableTransformsForOtherCells= false
maxPlayerSanityCheckFailures= 3
disablePlayerSanityChecker= false
deactivateHarvesterIfDamaged= true
updateRange7Packets= 40.0f
updateRange6Packets= 80.0f
updateRange5Packets= 90.0f
updateRange4Packets= 100.0f
updateRange3Packets= 110.0f
updateRange2Packets= 120.0f
updateRange1Packets= 130.0f
instantDeleteListDataTableName= datatables/database/instant_delete_list.iff
sendFrameProfilerInfo= false
logAllCommands= true
enableDebugControllerMessageSpam =false
debugPvp= false
allowMasterObjectCreation= true
mountsEnabled= true
mountsSanityCheckerEnabled= false
mountsSanityCheckerBroadcastEnabled= false
mountsSanityCheckerBroadcastLimit= 5
universeCheckFrequencySeconds= 60 * 60
moveSimEnabled= false
exceptionOnObjVarZeroLengthArray= false
trackNonAuthoritativeObjvarSets= false
triggerVolumeWarpDistance= 128.0f
KEY_NETWORKIDmaxGoldNetworkId= 0
fatalOnMovingGoldObject= false
spatialChatLogMinutes= 5
behaviorMaxAvoidanceStuckTime= 10.0f
behaviorMaxAvoidancePersistenceFrameCount= 4
shipsEnabled= true
logoutTriggerEnabled= true
loginAsBountyHunter= false
veteranRewardTradeInWaitPeriodSeconds= 30 * 24 * 60 * 60 // 30 days
enableVeteranRewards= false
enableOneYearAnniversary= false
minEntitledTime= -1
veteranDebugTriggerAll= false
veteranDebugEnableOverrideAccountAge= false
enableNewVeteranRewards= false
buddyPointTimeBonus= 30.0f/4.0f // 4 buddy points = 30 days

#ifdef _DEBUG
manufactureTimeOverride= 0.0f
#endif

theaterCreationLimitMilliseconds= 25
fatalOnGoldPobChange= true
lineOfSightCacheDurationMs= 1500
lineOfSightCacheMinHeight= 0.8f
lineOfSightLocationRoundValue= 5.0f

#ifdef _DEBUG
// in debug mode= we default this to true so that unless
// a controller message is explicitly marked as being allowed
// from the client= it will be dropped when the game server
// receives it this will have the effect of forcing the
// programmer to make a conscious decision to mark the
// controller message as allowable from the client because
// controller message coming from the client is not secured=
// the mechanism to prevent a hacked client from sending the
// game server any controller message is to explicity mark
// those controller messages that are allowed from the client
enableClientControllerMessageCheck= true
#else
// for live= the this option will be set to true in the config file
enableClientControllerMessageCheck= false
#endif

maxWaypointsPerCharacter=100 // Keep this in sync with the maxWaypoints value in ConfigClientGame.cpp
maxSmallCreatureHeight= 0.7f
smallCreatureUpdateRadius= 64.0f
maxMediumCreatureHeight= 3.0f
mediumCreatureUpdateRadius= 128.0f
largeCreatureUpdateRadius= 256.0f
coolDownPersistThresholdSeconds= 1 * 60
checkNotifyRegions= true
allowRegionTriggerOverride= true
spacePlanetServerUpdatesPerFrame= 0
hyperspaceRandomOffsetRange= 200

if data->theaterCreationLimitMilliseconds <= 0
{
data->theaterCreationLimitMilliseconds = 25
WARNINGtrue= Config value [GameServer] theaterCreationLimitMilliseconds
out of range= setting to default value
}

sendAsteroidExtents= false
createZoneObjects= false
shipUpdatesPerSecond= 32
debugSpaceVisibilityManager= false
groundFrameRateLimit= 5
spaceFrameRateLimit= 12
aiLoggingEnabled= false
shipShotValidationEnabled= false
spaceAiEnemySearchesPerFrame= 15
groundShouldSleep= true
spaceShouldSleep= true
shipMoveValidationEnabled= false
shipMoveCheckIntervalMs= 1000
shipMoveCheckFudgeTimeMs= 5000
shipMoveCheckTolerance= 1.03f
shipMoveCheckTimeToleranceSeconds= 0.1f
spaceAiAvoidanceChecksPerFrame= 64
spaceAiUsePathRefinement= true
aiClientDebugEnabled= false
shipClientUpdateDebugEnabled= false
shipLoadInvulnerableTimeWithoutClient= 120.f
shipLoadInvulnerableTimeWithClient= 10.f
creatureLoadInvulnerableTimeWithoutClient= 120.f
creatureLoadInvulnerableTimeWithClient= 1.f
buildoutAreaEditingEnabled= false
debugFloorPathNodeCount= false // this flag checks cells to make sure the floor part count equals the path graph node count
populationReportTimeSeconds= 600
maxCombatRange= 96.0f
blockBuildRegionPlacement=false

npeMinInstancePopulation=20
npeMaxInstancePopulation=50
stripNonFreeAssetsFromPlayersInTutorial= false

// weekly time in GMT when GCW rating recalculation occurs
gcwRecalcTimeDayOfWeek= 4 // Sunday=0= Monday=1= Tuesday=2= Wednesday=3= Thursday=4= Friday=5= Saturday=6
gcwRecalcTimeHour= 19 // 0 - 23
gcwRecalcTimeMinute= 0 // 0 - 59
gcwRecalcTimeSecond= 0 // 0 - 59

// weekly time in GMT when GCW score decay occurs
// additional times can be specified in the config file if
// you want the GCW score decay to occur more than once a week
// the following time is ignored if any times is specified
// in the config file if no times is specified in the
// config file= it will use the following time as the default
gcwScoreDecayTimeDayOfWeek= 1 // Sunday=0= Monday=1= Tuesday=2= Wednesday=3= Thursday=4= Friday=5= Saturday=6
gcwScoreDecayTimeHour= 19 // 0 - 23
gcwScoreDecayTimeMinute= 0 // 0 - 59
gcwScoreDecayTimeSecond= 0 // 0 - 59

chatStatisticsReportIntervalSeconds= 60
chatSpamLimiterNumCharacters= 400
chatSpamLimiterIntervalMinutes= 15
chatSpamLimiterEnabledForFreeTrial= true
chatSpamNotifyPlayerWhenLimitedIntervalSeconds= 30 // <= 0 to disable

pendingLoadRequestLimit= 1000000000 // unlimited

enableCityCitizenshipFixup= true

cityCitizenshipInactivePackupStartTimeEpoch= 1243839660 // June 1st 2009 12:01AM PDT
cityCitizenshipInactivePackupInactiveTimeSeconds= 90 * 24 * 60 * 60 // 90 days

retroactivePlayerCityCreationTimeFilename=

wardenSquelchDurationSeconds= 6 * 60 * 60 // 6 hours
enableWarden= true
enableWardenCanSquelchSecuredLogin= false
enableWardenToDeputizeWarden= true

disableCollectionServerFirstGrantForSecuredLogin= false

locateStructureCommandIntervalSeconds= 24 * 60 * 60 // 24 hours

locateVendorCommandIntervalSeconds= 15 * 60 // 15 minutes

ctsDefaultScriptDictionarySizeBytes= 10 * 1024 * 1024 // 10M
retroactiveCtsHistoryFilename=
allowIgnoreFreeCtsTimeRestriction= false

groupPickupPointApprovalRangeSquared= 20 * 20
groupPickupPointTimeLimitSeconds= 2 * 60
groupPickupTravelPlayerCityPercent= 10

groupInviteInviterCombatRestriction= false
groupInviteInviteeCombatRestriction= false
groupJoinInviterCombatRestriction= false
groupJoinInviteeCombatRestriction= false

characterMatchMaxMatchCount= 32

enableOccupyUnlockedSlotCommand= true
enableVacateUnlockedSlotCommand= true
enableSwapUnlockedSlotCommand= true
occupyVacateUnlockedSlotCommandCooldownSeconds= 24 * 60 * 60 // 24 hours

accountFeatureIdForMonthlyBoosterPack= 5032
accountFeatureIdForTcgBetaAnnouncement= 5552

logEventObjectCreation= false
logEventObjectDestruction= false
housePackupAccountListDataTableName= datatables/house_packup/house_packup_accounts.iff

pickDropAllRoomItemsNumberOfItemsPerRound= 5

enableCovertImperialMercenary= false
enableOvertImperialMercenary= false
enableCovertRebelMercenary= false
enableOvertRebelMercenary= false
broadcastGcwScoreToOtherGalaxiesIntervalSeconds= 15 * 60 // 15 minutes
broadcastGcwScoreToOtherGalaxies= false
receiveGcwScoreFromOtherGalaxies= false
trackGcwPercentileHistoryCount= 10
gcwFactionalPresenceDisableForSecuredLogin= false

gcwFactionalPresenceMountedPct= 20 // 0 to disable FP while on a vehicle/mount= 100 for no FP penalty while on a vehicle/mount
// clamp to 0 - 100
data->gcwFactionalPresenceMountedPct = std::minstd::maxdata->gcwFactionalPresenceMountedPct= 0= 100

gcwFactionalPresenceLevelPct= 10
gcwFactionalPresenceGcwRankBonusPct= 10
gcwFactionalPresenceAlignedCityBonusPct= 100
gcwFactionalPresenceAlignedCityRankBonusPct= 10
gcwFactionalPresenceAlignedCityAgeBonusPct= 5
gcwGuildMinMembersForGcwRegionDefender= 10
gcwRegionDefenderTotalBonusPct= 20
gcwDaysRequiredForGcwRegionDefenderBonus= 3

regionFlagUpdateTime= 0.5f


TASK MANAGER
autoStart= true
clusterName= devcluster
verifyClusterName= false
gameServerTimeout= 600
gameServiceBindInterface=
gameServicePort= 60001
consoleConnectionPort= 60000
consoleServiceBindInterface=
loginServerAddress= swo-dev5.station.sony.com
loginServerTaskServicePort= 44459
maximumLoad= 3.0f
loadConnectionServer= 0.5f
loadPlanetServer= 0.128f
loadGameServer= 1.0f
publishMode= false
rcFileName= taskmanager.rc
restartCentral= false
restartDelayCentralServer= 60 // seconds
restartDelayLogServer= 30
restartDelayMetricsServer= 60
restartDelayCommoditiesServer= 60
restartDelayTransferServer= 30
taskManagerServiceBindInterface=
taskManagerServicePort= 50001
maximumClockDriftToleranceSeconds= 10 // seconds
systemTimeCheckIntervalSeconds= 60 // seconds
clockDriftFatalIntervalSeconds= 1*60*60 // seconds
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